EVE Rant 20th June 2020

EVE Rant 20th June 2020

As part of a new segment on this blog I thought I could try and do an EVE rant how often this will happen I am not sure but if I aim for once a month any followers I might have won’t be disappointed but if I aim for every two weeks its regular content for the blog. This week is the mining venture is dead using previous posts to start the rant off EVE Mineral Shortage and doubling down. CCP announced about a month before they implemented the change to how structures and asset safety would work.

CCP in their DEV Blog Forsaken Fortress outlined their plan to have structures go into an abandoned state if they were not fueled. Which meant that structures in this state wouldn’t have these abilities:

  • No Reinforcement Phases - The structure will have no reinforcement phases, meaning it can be destroyed in one session (Damage caps will still be in effect. If a structure is currently in a reinforced state at the moment the abandonment timer expires, then that reinforce timer will operate as normal but no new reinforcement phases will be allowed).
  • No Tethering - The structure will not provide any tethering assistance.
  • No Asset Safety - Items will not be put into asset safety when the structure is destroyed (Wormhole located structures will continue to operate with no asset safety for all states).

Which to my mind is fine however even though I have been active for the best part of 5 years playing EVE myself and EVE friends were feeling very burnt out and hadn’t been keeping up with the changes in EVE. As you can see from the content of this blog we had, for the most part, moved to play World of Warships for a break. This meant we left our structure up in High Sec and allowing it to go into low power as we weren’t using it after the mining changes.

The reason for this, even though minerals were spiking the type we had wasn’t even covering the fuel costs of the structure. With this in mind, we didn’t want to abandon the plan we just hoped that once the markets settled down we could make something work to where the structure could break even. However what happened? The reality is that we didn’t realise that asset safety wasn’t going to be a thing in High Sec. As the shows we were watching were saying that we like to have asset safety in high sec. In reality, I wasn’t subbed at this point and only had about 1 billion of ore, an orca and freighter in the structure so compared to some I have got off lightly.

I think that this change has caught the vast majority off guard and meant that people have lost trillions through no fault of their own. While I am on the fence about the change I can see how it’s good, in the way it means that its easier to take down a structure that’s not being maintained but at the same time these citadels were designed to be a mechanic that keeps your stuff safe. Whether that was a flawed design from the outset should be discussed however on reflection I do think that this new state should have only applied to new structures being put down, or at least given structures that were low powered at the time of change asset safety. There are going to be people that will lose their entire eve gains because of this change and they could be away from the game for all sorts of reasons that aren’t just they are taking a break it could be enforced on them.

This change should have been done next year or whenever they can get Fanfest up and running again. Somewhere you can say that you’ve given enough people enough time to adjust with how drastically this has changed how safe your stuff is while you are potentially away from the game. This was announced in a DEV blog that then allowed people only a month to notice it and to my knowledge no official CCP stream to bring people’s attention to it. There was an email campaign according to the Meta Show but I know I hadn’t received and email about it and they admitted on the show that the campaign seemed very hit or miss.

While also being someone that has had their structures blown up under the old system it’s not as if asset safety always puts your stuff in the easiest NPC station to get it out of anyway. So while the old system did keep your stuff safer it didn’t mean you could instantly gain access to it once you’d lost your structure.